Axe, throwing +318308.02.0MAGICMARTIALMELEE_WEAPONLIGHT_HANDEDTHROWN_WEAPON3Axe, throwing10Axe, throwing +432308.02.0MAGICMARTIALMELEE_WEAPONLIGHT_HANDEDTHROWN_WEAPON4Axe, throwing10Axe, throwing +550308.02.0MAGICMARTIALMELEE_WEAPONLIGHT_HANDEDTHROWN_WEAPON5Axe, throwing10Hammer, light +318301.02.0MAGICMARTIALMELEE_WEAPONLIGHT_HANDEDNORMAL_WEAPON3Hammer, light20Hammer, light +432301.02.0MAGICMARTIALMELEE_WEAPONLIGHT_HANDEDNORMAL_WEAPON4Hammer, light20Hammer, light +550301.02.0MAGICMARTIALMELEE_WEAPONLIGHT_HANDEDNORMAL_WEAPON5Hammer, light20Handaxe +318306.03.0MAGICMARTIALMELEE_WEAPONLIGHT_HANDEDNORMAL_WEAPON3Handaxe0Handaxe +432306.03.0MAGICMARTIALMELEE_WEAPONLIGHT_HANDEDNORMAL_WEAPON4Handaxe0Handaxe +550306.03.0MAGICMARTIALMELEE_WEAPONLIGHT_HANDEDNORMAL_WEAPON5Handaxe0Kukri +318308.02.0MAGICA kukri is a curved blade, about 1 foot in length.MARTIALMELEE_WEAPONLIGHT_HANDEDNORMAL_WEAPON3Kukri0Kukri +432308.02.0MAGICA kukri is a curved blade, about 1 foot in length.MARTIALMELEE_WEAPONLIGHT_HANDEDNORMAL_WEAPON4Kukri0Kukri +550308.02.0MAGICA kukri is a curved blade, about 1 foot in length.MARTIALMELEE_WEAPONLIGHT_HANDEDNORMAL_WEAPON5Kukri0Pick, light +318304.03.0MAGICMARTIALMELEE_WEAPONLIGHT_HANDEDNORMAL_WEAPON3Pick, light0Pick, light +432304.03.0MAGICMARTIALMELEE_WEAPONLIGHT_HANDEDNORMAL_WEAPON4Pick, light0Pick, light +550304.03.0MAGICMARTIALMELEE_WEAPONLIGHT_HANDEDNORMAL_WEAPON5Pick, light0Sap +318301.02.0MAGICMARTIALMELEE_WEAPONLIGHT_HANDEDNORMAL_WEAPON3Sap0Sap +432301.02.0MAGICMARTIALMELEE_WEAPONLIGHT_HANDEDNORMAL_WEAPON4Sap0Sap +550301.02.0MAGICMARTIALMELEE_WEAPONLIGHT_HANDEDNORMAL_WEAPON5Sap0Starknife +318324.03.0MAGICFrom a central metal ring, four tapering metal blades extend like points on a compass rose. A wielder can stab with the starknife or throw it. MARTIALMELEE_WEAPONLIGHT_HANDEDNORMAL_WEAPON3Starknife20Starknife +432324.03.0MAGICFrom a central metal ring, four tapering metal blades extend like points on a compass rose. A wielder can stab with the starknife or throw it. MARTIALMELEE_WEAPONLIGHT_HANDEDNORMAL_WEAPON4Starknife20Starknife +550324.03.0MAGICFrom a central metal ring, four tapering metal blades extend like points on a compass rose. A wielder can stab with the starknife or throw it. MARTIALMELEE_WEAPONLIGHT_HANDEDNORMAL_WEAPON5Starknife20Sword, short +318310.02.0MAGICThis sword is about 2 feet in length.MARTIALMELEE_WEAPONLIGHT_HANDEDNORMAL_WEAPON3Sword, short0Sword, short +432310.02.0MAGICThis sword is about 2 feet in length.MARTIALMELEE_WEAPONLIGHT_HANDEDNORMAL_WEAPON4Sword, short0Sword, short +550310.02.0MAGICThis sword is about 2 feet in length.MARTIALMELEE_WEAPONLIGHT_HANDEDNORMAL_WEAPON5Sword, short0Battleaxe +318310.06.0MAGICMARTIALMELEE_WEAPONONE_HANDEDNORMAL_WEAPON3Battleaxe0Battleaxe +432310.06.0MAGICMARTIALMELEE_WEAPONONE_HANDEDNORMAL_WEAPON4Battleaxe0Battleaxe +550310.06.0MAGICMARTIALMELEE_WEAPONONE_HANDEDNORMAL_WEAPON5Battleaxe0Flail +318308.05.0MAGICA flail consists of a spiked metal ball, connected to a handle by a sturdy chain.MARTIALMELEE_WEAPONONE_HANDEDNORMAL_WEAPON3Flail0Flail +432308.05.0MAGICA flail consists of a spiked metal ball, connected to a handle by a sturdy chain.MARTIALMELEE_WEAPONONE_HANDEDNORMAL_WEAPON4Flail0Flail +550308.05.0MAGICA flail consists of a spiked metal ball, connected to a handle by a sturdy chain.MARTIALMELEE_WEAPONONE_HANDEDNORMAL_WEAPON5Flail0Longsword +318315.04.0MAGICThis sword is about 3-1/2 feet in length.MARTIALMELEE_WEAPONONE_HANDEDNORMAL_WEAPON3Longsword0Longsword +432315.04.0MAGICThis sword is about 3-1/2 feet in length.MARTIALMELEE_WEAPONONE_HANDEDNORMAL_WEAPON4Longsword0Longsword +550315.04.0MAGICThis sword is about 3-1/2 feet in length.MARTIALMELEE_WEAPONONE_HANDEDNORMAL_WEAPON5Longsword0Pick, heavy +318308.06.0MAGICMARTIALMELEE_WEAPONONE_HANDEDNORMAL_WEAPON3Pick, heavy0Pick, heavy +432308.06.0MAGICMARTIALMELEE_WEAPONONE_HANDEDNORMAL_WEAPON4Pick, heavy0Pick, heavy +550308.06.0MAGICMARTIALMELEE_WEAPONONE_HANDEDNORMAL_WEAPON5Pick, heavy0Rapier +318320.02.0MAGICYou can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a rapier sized for you, even though it isn''t a light weapon. You can''t wield a rapier in two hands in order to apply 1-1/2 times your Strength bonus to damage.MARTIALMELEE_WEAPONONE_HANDEDNORMAL_WEAPON3Rapier0Rapier +432320.02.0MAGICYou can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a rapier sized for you, even though it isn''t a light weapon. You can''t wield a rapier in two hands in order to apply 1-1/2 times your Strength bonus to damage.MARTIALMELEE_WEAPONONE_HANDEDNORMAL_WEAPON4Rapier0Rapier +550320.02.0MAGICYou can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a rapier sized for you, even though it isn''t a light weapon. You can''t wield a rapier in two hands in order to apply 1-1/2 times your Strength bonus to damage.MARTIALMELEE_WEAPONONE_HANDEDNORMAL_WEAPON5Rapier0Scimitar +318315.04.0MAGICMARTIALMELEE_WEAPONONE_HANDEDNORMAL_WEAPON3Scimitar0Scimitar +432315.04.0MAGICMARTIALMELEE_WEAPONONE_HANDEDNORMAL_WEAPON4Scimitar0Scimitar +550315.04.0MAGICMARTIALMELEE_WEAPONONE_HANDEDNORMAL_WEAPON5Scimitar0Trident +318315.04.0MAGICA trident has three metal prongs at end of a 4-foot-long shaft. This weapon can be thrown.MARTIALMELEE_WEAPONONE_HANDEDNORMAL_WEAPON3Trident10Trident +432315.04.0MAGICA trident has three metal prongs at end of a 4-foot-long shaft. This weapon can be thrown.MARTIALMELEE_WEAPONONE_HANDEDNORMAL_WEAPON4Trident10Trident +550315.04.0MAGICA trident has three metal prongs at end of a 4-foot-long shaft. This weapon can be thrown.MARTIALMELEE_WEAPONONE_HANDEDNORMAL_WEAPON5Trident10Warhammer +318312.05.0MAGICMARTIALMELEE_WEAPONONE_HANDEDNORMAL_WEAPON3Warhammer0Warhammer +432312.05.0MAGICMARTIALMELEE_WEAPONONE_HANDEDNORMAL_WEAPON4Warhammer0Warhammer +550312.05.0MAGICMARTIALMELEE_WEAPONONE_HANDEDNORMAL_WEAPON5Warhammer0Falchion +318375.08.0MAGICMARTIALMELEE_WEAPONTWO_HANDEDNORMAL_WEAPON3Falchion0Falchion +432375.08.0MAGICMARTIALMELEE_WEAPONTWO_HANDEDNORMAL_WEAPON4Falchion0Falchion +550375.08.0MAGICMARTIALMELEE_WEAPONTWO_HANDEDNORMAL_WEAPON5Falchion0Glaive +318308.010.0MAGICA glaive is a simple blade, mounted to the end of a pole about 7 feet in length.MARTIALMELEE_WEAPONTWO_HANDEDREACH_WEAPON3Glaive0Glaive +432308.010.0MAGICA glaive is a simple blade, mounted to the end of a pole about 7 feet in length.MARTIALMELEE_WEAPONTWO_HANDEDREACH_WEAPON4Glaive0Glaive +550308.010.0MAGICA glaive is a simple blade, mounted to the end of a pole about 7 feet in length.MARTIALMELEE_WEAPONTWO_HANDEDREACH_WEAPON5Glaive0Greataxe +318320.012.0MAGICMARTIALMELEE_WEAPONTWO_HANDEDNORMAL_WEAPON3Greataxe0Greataxe +432320.012.0MAGICMARTIALMELEE_WEAPONTWO_HANDEDNORMAL_WEAPON4Greataxe0Greataxe +550320.012.0MAGICMARTIALMELEE_WEAPONTWO_HANDEDNORMAL_WEAPON5Greataxe0Greatclub +318305.08.0MAGICMARTIALMELEE_WEAPONTWO_HANDEDNORMAL_WEAPON3Greatclub0Greatclub +432305.08.0MAGICMARTIALMELEE_WEAPONTWO_HANDEDNORMAL_WEAPON4Greatclub0Greatclub +550305.08.0MAGICMARTIALMELEE_WEAPONTWO_HANDEDNORMAL_WEAPON5Greatclub0Flail, heavy +318315.010.0MAGICSimilar to a flail, a heavy flail has a larger metal ball and a longer handle. MARTIALMELEE_WEAPONTWO_HANDEDNORMAL_WEAPON3Flail, heavy0Flail, heavy +432315.010.0MAGICSimilar to a flail, a heavy flail has a larger metal ball and a longer handle. MARTIALMELEE_WEAPONTWO_HANDEDNORMAL_WEAPON4Flail, heavy0Flail, heavy +550315.010.0MAGICSimilar to a flail, a heavy flail has a larger metal ball and a longer handle. MARTIALMELEE_WEAPONTWO_HANDEDNORMAL_WEAPON5Flail, heavy0Greatsword +318350.08.0MAGICThis immense two-handed sword is about 5 feet in length.MARTIALMELEE_WEAPONTWO_HANDEDNORMAL_WEAPON3Greatsword0Greatsword +432350.08.0MAGICThis immense two-handed sword is about 5 feet in length.MARTIALMELEE_WEAPONTWO_HANDEDNORMAL_WEAPON4Greatsword0Greatsword +550350.08.0MAGICThis immense two-handed sword is about 5 feet in length.MARTIALMELEE_WEAPONTWO_HANDEDNORMAL_WEAPON5Greatsword0Guisarme +318309.012.0MAGICA guisarme is an 8-foot-long shaft with a blade and a hook mounted at the tip.MARTIALMELEE_WEAPONTWO_HANDEDREACH_WEAPON3Guisarme0Guisarme +432309.012.0MAGICA guisarme is an 8-foot-long shaft with a blade and a hook mounted at the tip.MARTIALMELEE_WEAPONTWO_HANDEDREACH_WEAPON4Guisarme0Guisarme +550309.012.0MAGICA guisarme is an 8-foot-long shaft with a blade and a hook mounted at the tip.MARTIALMELEE_WEAPONTWO_HANDEDREACH_WEAPON5Guisarme0Halberd +318310.012.0MAGICA halberd is similar to a 5-foot-long spear, but it also has a small, axe-like head mounted near the tip.MARTIALMELEE_WEAPONTWO_HANDEDNORMAL_WEAPON3Halberd0Halberd +432310.012.0MAGICA halberd is similar to a 5-foot-long spear, but it also has a small, axe-like head mounted near the tip.MARTIALMELEE_WEAPONTWO_HANDEDNORMAL_WEAPON4Halberd0Halberd +550310.012.0MAGICA halberd is similar to a 5-foot-long spear, but it also has a small, axe-like head mounted near the tip.MARTIALMELEE_WEAPONTWO_HANDEDNORMAL_WEAPON5Halberd0Lance +318310.010.0MAGICA lance deals double damage when used from the back of a charging mount. While mounted, you can wield a lance with one hand.MARTIALMELEE_WEAPONTWO_HANDEDREACH_WEAPON3Lance0Lance +432310.010.0MAGICA lance deals double damage when used from the back of a charging mount. While mounted, you can wield a lance with one hand.MARTIALMELEE_WEAPONTWO_HANDEDREACH_WEAPON4Lance0Lance +550310.010.0MAGICA lance deals double damage when used from the back of a charging mount. While mounted, you can wield a lance with one hand.MARTIALMELEE_WEAPONTWO_HANDEDREACH_WEAPON5Lance0Ranseur +318310.012.0MAGICSimilar in appearance to a trident, a ranseur has a single spear at its tip, flanked by a pair of short, curving blades.MARTIALMELEE_WEAPONTWO_HANDEDREACH_WEAPON3Ranseur0Ranseur +432310.012.0MAGICSimilar in appearance to a trident, a ranseur has a single spear at its tip, flanked by a pair of short, curving blades.MARTIALMELEE_WEAPONTWO_HANDEDREACH_WEAPON4Ranseur0Ranseur +550310.012.0MAGICSimilar in appearance to a trident, a ranseur has a single spear at its tip, flanked by a pair of short, curving blades.MARTIALMELEE_WEAPONTWO_HANDEDREACH_WEAPON5Ranseur0Scythe +318318.010.0MAGICMARTIALMELEE_WEAPONTWO_HANDEDNORMAL_WEAPON3Scythe0Scythe +432318.010.0MAGICMARTIALMELEE_WEAPONTWO_HANDEDNORMAL_WEAPON4Scythe0Scythe +550318.010.0MAGICMARTIALMELEE_WEAPONTWO_HANDEDNORMAL_WEAPON5Scythe0Longbow +318375.03.0MAGICAt almost 5 feet in height, a longbow is made up of one solid piece of carefully curved wood. You need two hands to use a bow, regardless of its size. A longbow is too unwieldy to use while you are mounted. If you have a penalty for low Strength, apply it to damage rolls when you use a longbow. If you have a Strength bonus, you can apply it to damage rolls when you use a composite longbow (see below), but not when you use a regular longbow.MARTIALRANGED_WEAPONTWO_HANDEDPROJECTILE_WEAPON3Longbow100Longbow +432375.03.0MAGICAt almost 5 feet in height, a longbow is made up of one solid piece of carefully curved wood. You need two hands to use a bow, regardless of its size. A longbow is too unwieldy to use while you are mounted. If you have a penalty for low Strength, apply it to damage rolls when you use a longbow. If you have a Strength bonus, you can apply it to damage rolls when you use a composite longbow (see below), but not when you use a regular longbow.MARTIALRANGED_WEAPONTWO_HANDEDPROJECTILE_WEAPON4Longbow100Longbow +550375.03.0MAGICAt almost 5 feet in height, a longbow is made up of one solid piece of carefully curved wood. You need two hands to use a bow, regardless of its size. A longbow is too unwieldy to use while you are mounted. If you have a penalty for low Strength, apply it to damage rolls when you use a longbow. If you have a Strength bonus, you can apply it to damage rolls when you use a composite longbow (see below), but not when you use a regular longbow.MARTIALRANGED_WEAPONTWO_HANDEDPROJECTILE_WEAPON5Longbow100Longbow, composite +318400.03.0MAGICYou need at least two hands to use a bow, regardless of its size. You can use a composite longbow while mounted. All composite bows are made with a particular strength rating (that is, each requires a minimum Strength modifier to use with proficiency). If your Strength bonus is less than the strength rating of the composite bow, you can''t effectively use it, so you take a -2 penalty on attacks with it. The default composite longbow requires a Strength modifier of +0 or higher to use with proficiency. A composite longbow can be made with a high strength rating to take advantage of an above-average Strength score, this feature allows you to add your Strength bonus to damage, up to the maximum bonus indicated for the bow. Each point of Strength bonus granted by the bow adds 100 gp to its cost. If you have a penalty for low Strength, apply it to damage rolls when you use a composite longbow. For purposes of Weapon Proficiency and similar feats, a composite longbow is treated as if it were a longbow.MARTIALRANGED_WEAPONTWO_HANDEDPROJECTILE_WEAPON3Longbow, composite110Longbow, composite +432400.03.0MAGICYou need at least two hands to use a bow, regardless of its size. You can use a composite longbow while mounted. All composite bows are made with a particular strength rating (that is, each requires a minimum Strength modifier to use with proficiency). If your Strength bonus is less than the strength rating of the composite bow, you can''t effectively use it, so you take a -2 penalty on attacks with it. The default composite longbow requires a Strength modifier of +0 or higher to use with proficiency. A composite longbow can be made with a high strength rating to take advantage of an above-average Strength score, this feature allows you to add your Strength bonus to damage, up to the maximum bonus indicated for the bow. Each point of Strength bonus granted by the bow adds 100 gp to its cost. If you have a penalty for low Strength, apply it to damage rolls when you use a composite longbow. For purposes of Weapon Proficiency and similar feats, a composite longbow is treated as if it were a longbow.MARTIALRANGED_WEAPONTWO_HANDEDPROJECTILE_WEAPON4Longbow, composite110Longbow, composite +550400.03.0MAGICYou need at least two hands to use a bow, regardless of its size. You can use a composite longbow while mounted. All composite bows are made with a particular strength rating (that is, each requires a minimum Strength modifier to use with proficiency). If your Strength bonus is less than the strength rating of the composite bow, you can''t effectively use it, so you take a -2 penalty on attacks with it. The default composite longbow requires a Strength modifier of +0 or higher to use with proficiency. A composite longbow can be made with a high strength rating to take advantage of an above-average Strength score, this feature allows you to add your Strength bonus to damage, up to the maximum bonus indicated for the bow. Each point of Strength bonus granted by the bow adds 100 gp to its cost. If you have a penalty for low Strength, apply it to damage rolls when you use a composite longbow. For purposes of Weapon Proficiency and similar feats, a composite longbow is treated as if it were a longbow.MARTIALRANGED_WEAPONTWO_HANDEDPROJECTILE_WEAPON5Longbow, composite110Shortbow +318330.02.0MAGICA shortbow is made up of one piece of wood, about 3 feet in length. You need two hands to use a bow, regardless of its size. You can use a shortbow while mounted. If you have a penalty for low Strength, apply it to damage rolls when you use a shortbow. If you have a bonus for high Strength, you can apply it to damage rolls when you use a composite shortbow (see below), but not a regular shortbow.MARTIALRANGED_WEAPONTWO_HANDEDPROJECTILE_WEAPON3Shortbow60Shortbow +432330.02.0MAGICA shortbow is made up of one piece of wood, about 3 feet in length. You need two hands to use a bow, regardless of its size. You can use a shortbow while mounted. If you have a penalty for low Strength, apply it to damage rolls when you use a shortbow. If you have a bonus for high Strength, you can apply it to damage rolls when you use a composite shortbow (see below), but not a regular shortbow.MARTIALRANGED_WEAPONTWO_HANDEDPROJECTILE_WEAPON4Shortbow60Shortbow +550330.02.0MAGICA shortbow is made up of one piece of wood, about 3 feet in length. You need two hands to use a bow, regardless of its size. You can use a shortbow while mounted. If you have a penalty for low Strength, apply it to damage rolls when you use a shortbow. If you have a bonus for high Strength, you can apply it to damage rolls when you use a composite shortbow (see below), but not a regular shortbow.MARTIALRANGED_WEAPONTWO_HANDEDPROJECTILE_WEAPON5Shortbow60Shortbow, composite +318375.02.0MAGICYou need at least two hands to use a bow, regardless of its size. You can use a composite shortbow while mounted. All composite bows are made with a particular strength rating (that is, each requires a minimum Strength modifier to use with proficiency). If your Strength bonus is lower than the strength rating of the composite bow, you can''t effectively use it, so you take a -2 penalty on attacks with it. The default composite shortbow requires a Strength modifier of +0 or higher to use with proficiency. A composite shortbow can be made with a high strength rating to take advantage of an above-average Strength score, this feature allows you to add your Strength bonus to damage, up to the maximum bonus indicated for the bow. Each point of Strength bonus granted by the bow adds 75 gp to its cost. If you have a penalty for low Strength, apply it to damage rolls when you use a composite shortbow. For purposes of Weapon Proficiency, Weapon Focus, and similar feats, a composite shortbow is treated as if it were a shortbow.MARTIALRANGED_WEAPONTWO_HANDEDPROJECTILE_WEAPON3Shortbow, composite70Shortbow, composite +432375.02.0MAGICYou need at least two hands to use a bow, regardless of its size. You can use a composite shortbow while mounted. All composite bows are made with a particular strength rating (that is, each requires a minimum Strength modifier to use with proficiency). If your Strength bonus is lower than the strength rating of the composite bow, you can''t effectively use it, so you take a -2 penalty on attacks with it. The default composite shortbow requires a Strength modifier of +0 or higher to use with proficiency. A composite shortbow can be made with a high strength rating to take advantage of an above-average Strength score, this feature allows you to add your Strength bonus to damage, up to the maximum bonus indicated for the bow. Each point of Strength bonus granted by the bow adds 75 gp to its cost. If you have a penalty for low Strength, apply it to damage rolls when you use a composite shortbow. For purposes of Weapon Proficiency, Weapon Focus, and similar feats, a composite shortbow is treated as if it were a shortbow.MARTIALRANGED_WEAPONTWO_HANDEDPROJECTILE_WEAPON4Shortbow, composite70Shortbow, composite +550375.02.0MAGICYou need at least two hands to use a bow, regardless of its size. You can use a composite shortbow while mounted. All composite bows are made with a particular strength rating (that is, each requires a minimum Strength modifier to use with proficiency). If your Strength bonus is lower than the strength rating of the composite bow, you can''t effectively use it, so you take a -2 penalty on attacks with it. The default composite shortbow requires a Strength modifier of +0 or higher to use with proficiency. A composite shortbow can be made with a high strength rating to take advantage of an above-average Strength score, this feature allows you to add your Strength bonus to damage, up to the maximum bonus indicated for the bow. Each point of Strength bonus granted by the bow adds 75 gp to its cost. If you have a penalty for low Strength, apply it to damage rolls when you use a composite shortbow. For purposes of Weapon Proficiency, Weapon Focus, and similar feats, a composite shortbow is treated as if it were a shortbow.MARTIALRANGED_WEAPONTWO_HANDEDPROJECTILE_WEAPON5Shortbow, composite70Adamantine Battleaxe +321310.06.0MAGICThis nonmagical axe is made out of adamantine. As a masterwork weapon, it has a +1 enhancement bonus on attack rolls.MARTIALMELEE_WEAPONONE_HANDEDNORMAL_WEAPON3Battleaxe0Adamantine Battleaxe +435310.06.0MAGICThis nonmagical axe is made out of adamantine. As a masterwork weapon, it has a +1 enhancement bonus on attack rolls.MARTIALMELEE_WEAPONONE_HANDEDNORMAL_WEAPON4Battleaxe0Adamantine Battleaxe +553310.06.0MAGICThis nonmagical axe is made out of adamantine. As a masterwork weapon, it has a +1 enhancement bonus on attack rolls.MARTIALMELEE_WEAPONONE_HANDEDNORMAL_WEAPON5Battleaxe0Sword cane +318345.04.0MAGICThis slender light blade lies within a wooden container that serves as both its scabbard and hiding place. You can draw the blade from the cane as a swift action (or a free action if you have the Quick Draw feat). An observer must make a DC 20 Perception check to realize an undrawn sword cane is a weapon rather than a walking stick, the DC decreases to 10 if the observer is able to handle the weapon.MARTIALMELEE_WEAPONONE_HANDEDNORMAL_WEAPON3Sword, short0Sword cane +432345.04.0MAGICThis slender light blade lies within a wooden container that serves as both its scabbard and hiding place. You can draw the blade from the cane as a swift action (or a free action if you have the Quick Draw feat). An observer must make a DC 20 Perception check to realize an undrawn sword cane is a weapon rather than a walking stick, the DC decreases to 10 if the observer is able to handle the weapon.MARTIALMELEE_WEAPONONE_HANDEDNORMAL_WEAPON4Sword, short0Sword cane +550345.04.0MAGICThis slender light blade lies within a wooden container that serves as both its scabbard and hiding place. You can draw the blade from the cane as a swift action (or a free action if you have the Quick Draw feat). An observer must make a DC 20 Perception check to realize an undrawn sword cane is a weapon rather than a walking stick, the DC decreases to 10 if the observer is able to handle the weapon.MARTIALMELEE_WEAPONONE_HANDEDNORMAL_WEAPON5Sword, short0Bardiche +318313.014.0MAGICThe crescent axe-blade of this polearm is attached to the haft at two points: the center of the blade attaches to a socket at the top of the haft, and the lower point of the blade attaches to a secondary mount point. The blade is often very long, sometimes almost as long as the haft. You gain a +2 bonus to your CMD to resist sunder attempts against a bardiche.MARTIALMELEE_WEAPONTWO_HANDEDREACH_WEAPON3Bardiche0Bardiche +432313.014.0MAGICThe crescent axe-blade of this polearm is attached to the haft at two points: the center of the blade attaches to a socket at the top of the haft, and the lower point of the blade attaches to a secondary mount point. The blade is often very long, sometimes almost as long as the haft. You gain a +2 bonus to your CMD to resist sunder attempts against a bardiche.MARTIALMELEE_WEAPONTWO_HANDEDREACH_WEAPON4Bardiche0Bardiche +550313.014.0MAGICThe crescent axe-blade of this polearm is attached to the haft at two points: the center of the blade attaches to a socket at the top of the haft, and the lower point of the blade attaches to a secondary mount point. The blade is often very long, sometimes almost as long as the haft. You gain a +2 bonus to your CMD to resist sunder attempts against a bardiche.MARTIALMELEE_WEAPONTWO_HANDEDREACH_WEAPON5Bardiche0Bec de corbin +318315.012.0MAGICThe bec de corbin is a polearm very similar to the lucerne hammer, but the hammer head is blunt rather than spiked and the spike is stouter and more hooked. You primarily attack with the spike. You gain a +2 bonus to your CMB to sunder medium or heavy armor with a bec de corbin.MARTIALMELEE_WEAPONTWO_HANDEDNORMAL_WEAPON3Bec de corbin0Bec de corbin +432315.012.0MAGICThe bec de corbin is a polearm very similar to the lucerne hammer, but the hammer head is blunt rather than spiked and the spike is stouter and more hooked. You primarily attack with the spike. You gain a +2 bonus to your CMB to sunder medium or heavy armor with a bec de corbin.MARTIALMELEE_WEAPONTWO_HANDEDNORMAL_WEAPON4Bec de corbin0Bec de corbin +550315.012.0MAGICThe bec de corbin is a polearm very similar to the lucerne hammer, but the hammer head is blunt rather than spiked and the spike is stouter and more hooked. You primarily attack with the spike. You gain a +2 bonus to your CMB to sunder medium or heavy armor with a bec de corbin.MARTIALMELEE_WEAPONTWO_HANDEDNORMAL_WEAPON5Bec de corbin0Bill +318311.011.0MAGICThe blade of this polearm is a curved or hooked chopping blade with a spiked projection on the back of the blade. The spike is commonly used to block and parry. When fighting defensively or with full defense, this weapon gives you a +1 shield bonus to AC. A mounted opponent hit by a bill takes a -1 penalty on his Ride check to stay mounted.MARTIALMELEE_WEAPONTWO_HANDEDREACH_WEAPON3Bill0Bill +432311.011.0MAGICThe blade of this polearm is a curved or hooked chopping blade with a spiked projection on the back of the blade. The spike is commonly used to block and parry. When fighting defensively or with full defense, this weapon gives you a +1 shield bonus to AC. A mounted opponent hit by a bill takes a -1 penalty on his Ride check to stay mounted.MARTIALMELEE_WEAPONTWO_HANDEDREACH_WEAPON4Bill0Bill +550311.011.0MAGICThe blade of this polearm is a curved or hooked chopping blade with a spiked projection on the back of the blade. The spike is commonly used to block and parry. When fighting defensively or with full defense, this weapon gives you a +1 shield bonus to AC. A mounted opponent hit by a bill takes a -1 penalty on his Ride check to stay mounted.MARTIALMELEE_WEAPONTWO_HANDEDREACH_WEAPON5Bill0Glaive-guisarme +318312.010.0MAGICThis polearm combines the blade of a glaive with a wicked hook. A mounted opponent hit by a glaive-guisarme takes a -2 penalty on his Ride check to stay mounted.MARTIALMELEE_WEAPONTWO_HANDEDREACH_WEAPON3Glaive-guisarme0Glaive-guisarme +432312.010.0MAGICThis polearm combines the blade of a glaive with a wicked hook. A mounted opponent hit by a glaive-guisarme takes a -2 penalty on his Ride check to stay mounted.MARTIALMELEE_WEAPONTWO_HANDEDREACH_WEAPON4Glaive-guisarme0Glaive-guisarme +550312.010.0MAGICThis polearm combines the blade of a glaive with a wicked hook. A mounted opponent hit by a glaive-guisarme takes a -2 penalty on his Ride check to stay mounted.MARTIALMELEE_WEAPONTWO_HANDEDREACH_WEAPON5Glaive-guisarme0Lucerne hammer +318315.012.0MAGICThis polearm has both a pronged hammer head for crushing blows and a spiked head for piercing and peeling armor, most attacks are made with the hammer. The long haft allows the wielder to put amazing force behind the head of this weapon. You gain a +2 bonus to your CMB to sunder medium or heavy armor with a lucerne hammer.MARTIALMELEE_WEAPONTWO_HANDEDREACH_WEAPON3Lucerne hammer0Lucerne hammer +432315.012.0MAGICThis polearm has both a pronged hammer head for crushing blows and a spiked head for piercing and peeling armor, most attacks are made with the hammer. The long haft allows the wielder to put amazing force behind the head of this weapon. You gain a +2 bonus to your CMB to sunder medium or heavy armor with a lucerne hammer.MARTIALMELEE_WEAPONTWO_HANDEDREACH_WEAPON4Lucerne hammer0Lucerne hammer +550315.012.0MAGICThis polearm has both a pronged hammer head for crushing blows and a spiked head for piercing and peeling armor, most attacks are made with the hammer. The long haft allows the wielder to put amazing force behind the head of this weapon. You gain a +2 bonus to your CMB to sunder medium or heavy armor with a lucerne hammer.MARTIALMELEE_WEAPONTWO_HANDEDREACH_WEAPON5Lucerne hammer0Chakram +318301.01.0MAGICThe chakram is a simple, elegant, and highly portable thrown weapon. It is a flat, open-centered metal discus with a sharpened edge. You can wield the chakram as a melee weapon, but it is not designed for such use, you take a -1 penalty on your attack roll with the weapon and must make a DC 15 Reflex save or cut yourself on the blade (half damage, no Strength modifier). You do not need to make this save if wearing heavy armor.MARTIALRANGED_WEAPONLIGHT_HANDEDNORMAL_WEAPON3Chakram30Chakram +432301.01.0MAGICThe chakram is a simple, elegant, and highly portable thrown weapon. It is a flat, open-centered metal discus with a sharpened edge. You can wield the chakram as a melee weapon, but it is not designed for such use, you take a -1 penalty on your attack roll with the weapon and must make a DC 15 Reflex save or cut yourself on the blade (half damage, no Strength modifier). You do not need to make this save if wearing heavy armor.MARTIALRANGED_WEAPONLIGHT_HANDEDNORMAL_WEAPON4Chakram30Chakram +550301.01.0MAGICThe chakram is a simple, elegant, and highly portable thrown weapon. It is a flat, open-centered metal discus with a sharpened edge. You can wield the chakram as a melee weapon, but it is not designed for such use, you take a -1 penalty on your attack roll with the weapon and must make a DC 15 Reflex save or cut yourself on the blade (half damage, no Strength modifier). You do not need to make this save if wearing heavy armor.MARTIALRANGED_WEAPONLIGHT_HANDEDNORMAL_WEAPON5Chakram30Pilum +318305.04.0MAGICThe tip of this heavy javelin is designed to break off and embed itself into a shield once it hits. Like ammunition, a thrown pilum that hits its target is destroyed. If you hit a shield-using opponent with a pilum, he loses the AC bonuses from that shield until he takes a standard action to pry the remnants of the pilum from his shield.MARTIALRANGED_WEAPONLIGHT_HANDEDNORMAL_WEAPON3Javelin20Pilum +432305.04.0MAGICThe tip of this heavy javelin is designed to break off and embed itself into a shield once it hits. Like ammunition, a thrown pilum that hits its target is destroyed. If you hit a shield-using opponent with a pilum, he loses the AC bonuses from that shield until he takes a standard action to pry the remnants of the pilum from his shield.MARTIALRANGED_WEAPONLIGHT_HANDEDNORMAL_WEAPON4Javelin20Pilum +550305.04.0MAGICThe tip of this heavy javelin is designed to break off and embed itself into a shield once it hits. Like ammunition, a thrown pilum that hits its target is destroyed. If you hit a shield-using opponent with a pilum, he loses the AC bonuses from that shield until he takes a standard action to pry the remnants of the pilum from his shield.MARTIALRANGED_WEAPONLIGHT_HANDEDNORMAL_WEAPON5Javelin20