Bolts, crossbow (10) +318301.01.0MAGICA crossbow bolt used as a melee weapon is treated as a light improvised weapon (-4 penalty on attack rolls) and deals damage as a dagger of its size (crit x2). Bolts come in a wooden case that holds 10 bolts (or 5, for a repeating crossbow). A bolt that hits its target is destroyed, one that misses has a 50% chance of being destroyed or lost.AMMORANGED_WEAPONLIGHT_HANDEDAMMUNITION3Ammunition0Bolts, crossbow (10) +432301.01.0MAGICA crossbow bolt used as a melee weapon is treated as a light improvised weapon (-4 penalty on attack rolls) and deals damage as a dagger of its size (crit x2). Bolts come in a wooden case that holds 10 bolts (or 5, for a repeating crossbow). A bolt that hits its target is destroyed, one that misses has a 50% chance of being destroyed or lost.AMMORANGED_WEAPONLIGHT_HANDEDAMMUNITION4Ammunition0Bolts, crossbow (10) +550301.01.0MAGICA crossbow bolt used as a melee weapon is treated as a light improvised weapon (-4 penalty on attack rolls) and deals damage as a dagger of its size (crit x2). Bolts come in a wooden case that holds 10 bolts (or 5, for a repeating crossbow). A bolt that hits its target is destroyed, one that misses has a 50% chance of being destroyed or lost.AMMORANGED_WEAPONLIGHT_HANDEDAMMUNITION5Ammunition0Bullets, sling (10) +318300.11.0MAGICBullets come in a leather pouch that holds 10 bullets. A bullet that hits its target is destroyed, one that misses has a 50% chance of being destroyed or lost.AMMORANGED_WEAPONLIGHT_HANDEDAMMUNITION3Ammunition0Bullets, sling (10) +432300.11.0MAGICBullets come in a leather pouch that holds 10 bullets. A bullet that hits its target is destroyed, one that misses has a 50% chance of being destroyed or lost.AMMORANGED_WEAPONLIGHT_HANDEDAMMUNITION4Ammunition0Bullets, sling (10) +550300.11.0MAGICBullets come in a leather pouch that holds 10 bullets. A bullet that hits its target is destroyed, one that misses has a 50% chance of being destroyed or lost.AMMORANGED_WEAPONLIGHT_HANDEDAMMUNITION5Ammunition0Arrows (20) +318301.03.0MAGICAn arrow used as a melee weapon is treated as a light improvised weapon (-4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier x2). Arrows come in a leather quiver that holds 20 arrows. An arrow that hits its target is destroyed, one that misses has a 50% chance of being destroyed or lost.AMMORANGED_WEAPONLIGHT_HANDEDAMMUNITION3Ammunition0Arrows (20) +432301.03.0MAGICAn arrow used as a melee weapon is treated as a light improvised weapon (-4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier x2). Arrows come in a leather quiver that holds 20 arrows. An arrow that hits its target is destroyed, one that misses has a 50% chance of being destroyed or lost.AMMORANGED_WEAPONLIGHT_HANDEDAMMUNITION4Ammunition0Arrows (20) +550301.03.0MAGICAn arrow used as a melee weapon is treated as a light improvised weapon (-4 penalty on attack rolls) and deals damage as a dagger of its size (critical multiplier x2). Arrows come in a leather quiver that holds 20 arrows. An arrow that hits its target is destroyed, one that misses has a 50% chance of being destroyed or lost.AMMORANGED_WEAPONLIGHT_HANDEDAMMUNITION5Ammunition0